1 /* 2 Copyright (c) 2013 Andrey Penechko 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 6 Permission is hereby granted, free of charge, to any person or organization 7 obtaining a copy of the software and accompanying documentation covered by 8 this license the "Software" to use, reproduce, display, distribute, 9 execute, and transmit the Software, and to prepare derivative works of the 10 Software, and to permit third-parties to whom the Software is furnished to 11 do so, all subject to the following: 12 13 The copyright notices in the Software and this entire statement, including 14 the above license grant, this restriction and the following disclaimer, 15 must be included in all copies of the Software, in whole or in part, and 16 all derivative works of the Software, unless such copies or derivative 17 works are solely in the form of machine-executable object code generated by 18 a source language processor. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 DEALINGS IN THE SOFTWARE. 27 */ 28 29 module anchovy.graphics.texture; 30 31 public import derelict.opengl3.gl3; 32 33 import std.conv, std.file; 34 import std.stdio; 35 import std..string; 36 37 import anchovy.core.types; 38 import anchovy.graphics.glerrors; 39 import anchovy.graphics.bitmap; 40 41 //version = debugTexture; 42 43 enum TextureTarget : uint 44 { 45 target1d = GL_TEXTURE_1D, 46 target2d = GL_TEXTURE_2D, 47 target3d = GL_TEXTURE_3D, 48 targetRectangle = GL_TEXTURE_RECTANGLE, 49 targetBuffer = GL_TEXTURE_BUFFER, 50 targetCubeMap = GL_TEXTURE_CUBE_MAP, 51 target1dArray = GL_TEXTURE_1D_ARRAY, 52 target2dArray = GL_TEXTURE_2D_ARRAY, 53 targetCubeMapArray = GL_TEXTURE_CUBE_MAP_ARRAY, 54 target2dMultisample = GL_TEXTURE_2D_MULTISAMPLE, 55 target2dMultisampleArray = GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 56 } 57 58 enum TextureFormat : uint 59 { 60 r = GL_RED, 61 rg = GL_RG, 62 rgb = GL_RGB, 63 rgba = GL_RGBA, 64 } 65 66 class Texture 67 { 68 this(string filename, TextureTarget target, TextureFormat format) 69 { 70 texTarget = target; 71 texFormat = format; 72 loadFromFile(filename); 73 } 74 75 this(Bitmap textureData, TextureTarget target, TextureFormat format) 76 { 77 texTarget = target; 78 texFormat = format; 79 loadFromData(textureData); 80 } 81 82 void validateBind(uint textureUnit = 0) 83 { 84 if (!isValid) reload(); 85 86 texUnit = GL_TEXTURE0 + textureUnit; 87 88 glBindTexture(texTarget, glTextureHandle); 89 checkGlError; 90 } 91 92 void bind(uint textureUnit = 0) 93 { 94 texUnit = GL_TEXTURE0 + textureUnit; 95 96 glBindTexture(texTarget, glTextureHandle); 97 checkGlError; 98 } 99 100 void unbind() 101 { 102 glBindTexture(texTarget, 0); 103 } 104 105 uvec2 size() @property 106 { 107 return _bitmap.size; 108 } 109 110 ref const(ubyte[]) data() 111 { 112 return _bitmap.data; 113 } 114 115 private void reload() 116 { 117 if (!isHandleCreated) genTexture(); 118 119 bind; 120 if (_bitmap.size != lastSize) 121 { 122 glTexImage2D(texTarget, 0, texFormat, _bitmap.size.x, _bitmap.size.y, 0, texFormat, GL_UNSIGNED_BYTE, null); 123 checkGlError; 124 glTexImage2D(texTarget, 0, texFormat, _bitmap.size.x, _bitmap.size.y, 0, texFormat, GL_UNSIGNED_BYTE, _bitmap.data.ptr); 125 checkGlError; 126 127 lastSize = _bitmap.size; 128 } 129 else 130 { 131 glTexSubImage2D(texTarget, 0, 0, 0, _bitmap.size.x, _bitmap.size.y, texFormat, GL_UNSIGNED_BYTE, _bitmap.data.ptr); 132 checkGlError; 133 } 134 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 136 checkGlError; 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 138 checkGlError; 139 unbind; 140 141 isValid = true; 142 } 143 144 void invalidate() 145 { 146 isValid = false; 147 } 148 149 void onBitmapChanged() 150 { 151 invalidate(); 152 } 153 154 void bitmap(Bitmap newBitmap) @property 155 { 156 if (newBitmap == _bitmap) return; 157 158 loadFromData(newBitmap); 159 } 160 161 Bitmap bitmap() @property 162 { 163 return _bitmap; 164 } 165 166 ///////////////// 167 //Private methods 168 ///////////////// 169 170 private void genTexture() 171 { 172 glGenTextures(1, &glTextureHandle); 173 checkGlError; 174 175 isHandleCreated = true; 176 } 177 178 /// Loads image from file in RGBA8 format 179 private void loadFromFile(string filename) 180 { 181 if (!exists(filename)) throw new Exception("File not found: " ~ filename); 182 183 if (_bitmap) 184 { 185 _bitmap.dataChanged.disconnect(&onBitmapChanged); 186 } 187 188 _bitmap = createBitmapFromFile(filename); 189 190 _bitmap.dataChanged.connect(&onBitmapChanged); 191 192 invalidate(); 193 } 194 195 private void loadFromData(Bitmap textureData) 196 { 197 if (_bitmap) 198 { 199 _bitmap.dataChanged.disconnect(&onBitmapChanged); 200 } 201 202 this._bitmap = textureData; 203 _bitmap.dataChanged.connect(&onBitmapChanged); 204 205 invalidate(); 206 } 207 208 private void unload() 209 { 210 glDeleteTextures(1, &glTextureHandle); 211 } 212 213 private: 214 TextureFormat texFormat; 215 uint glTextureHandle; 216 TextureTarget texTarget; 217 uvec2 lastSize; 218 bool isValid = false; 219 bool isHandleCreated = false; 220 221 uint texUnit = 0; 222 Bitmap _bitmap; 223 }