1 /* 2 Copyright (c) 2013 Andrey Penechko 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 6 Permission is hereby granted, free of charge, to any person or organization 7 obtaining a copy of the software and accompanying documentation covered by 8 this license the "Software" to use, reproduce, display, distribute, 9 execute, and transmit the Software, and to prepare derivative works of the 10 Software, and to permit third-parties to whom the Software is furnished to 11 do so, all subject to the following: 12 13 The copyright notices in the Software and this entire statement, including 14 the above license grant, this restriction and the following disclaimer, 15 must be included in all copies of the Software, in whole or in part, and 16 all derivative works of the Software, unless such copies or derivative 17 works are solely in the form of machine-executable object code generated by 18 a source language processor. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 DEALINGS IN THE SOFTWARE. 27 */ 28 29 module anchovy.gui.guiskin; 30 31 import anchovy.gui; 32 import anchovy.graphics.interfaces.irenderer; 33 import anchovy.graphics.texture; 34 import anchovy.core.types; 35 36 class GuiSkin 37 { 38 string skinFilename; 39 //May be replaced by atlas 40 Texture texture; 41 string textureFilename; 42 string name; 43 44 Font[string] fonts; 45 FontInfo[] fontInfos; 46 GuiStyle[string] styles; 47 48 void addStyle(string styleName, GuiStyle style) 49 { 50 styles[styleName] = style; 51 } 52 53 void loadResources(IGuiRenderer guiRenderer) 54 { 55 texture = guiRenderer.renderer.createTexture(textureFilename); 56 foreach(ref FontInfo info; fontInfos) 57 { 58 uint font = guiRenderer.fontManager.createFont(info.filename, info.size); 59 fonts[info.name] = guiRenderer.fontManager.getFont(font); 60 fonts[info.name].verticalOffset = info.verticalOffset; 61 } 62 } 63 64 GuiStyle opIndex(string styleName) 65 { 66 return styles.get(styleName, null); 67 } 68 69 override string toString() const 70 { 71 string result; 72 result ~= "GuiSkin(Name:'" ~ name~"', textureFilename: '"~textureFilename~"'\n"; 73 74 foreach(string styleName, ref style; styles) 75 { 76 result ~= styleName~"("~ style.toString ~ "\n"; 77 } 78 79 result ~=")\n"; 80 return result; 81 } 82 } 83 84 struct FontInfo 85 { 86 string name; 87 string filename; 88 uint size; 89 int verticalOffset; 90 } 91 92 class GuiStyle 93 { 94 GuiStyleState[string] states; 95 string fontName; // "normal" by default 96 97 GuiStyleState opIndex(string stateName) const 98 { 99 const(GuiStyleState)* state = stateName in states; 100 if (state is null) return states["normal"]; 101 return *state; 102 } 103 104 override string toString() const 105 { 106 return "fixedBord:"~to!string(states["normal"].fixedBorders.toString) ~ 107 " contPadd:"~to!string(states["normal"].contentPadding.toString) ~ 108 " rect:"~to!string(states["normal"].atlasRect) ~ 109 "minSize: "~to!string(states["normal"].minSize); 110 } 111 } 112 113 struct GuiStyleState 114 { 115 ///Defines position and sizes of controls texture in skin teture 116 Rect atlasRect; 117 118 /// Minimal size of the widget. If not explicitly specified equal to atlasRect size. 119 /// It is highly recommended to set it to size equal or greater than atlasRect size to prevent glitches. 120 ivec2 minSize; 121 122 /// Maximal size of the widget. By default equal to [0,0]. If maxSize is zero maxSize is not limited. 123 ivec2 maxSize; 124 125 /// Defines offset of content rect from widget borders. 126 RectOffset contentPadding; 127 128 /// Defines outline of skin rect. Useful for drawing highlighting. 129 /// If skin has drawn outline, with this parameter set 130 /// guiRenderer will draw that sides outside of rect. 131 RectOffset outline; 132 133 /// Defines non-stretchable borders of texture. 134 /// Corner parts will stay non-stretched. 135 /// Left/right sides will be stretched vertically. 136 /// Top/bottom sides will be stretched horizontally. 137 /// Middle part will be stretched 138 RectOffset fixedBorders; 139 140 Color textColor; 141 Color backgroundColor; 142 }