1 /*
2 Copyright (c) 2013 Andrey Penechko
3 
4 Boost Software License - Version 1.0 - August 17th, 2003
5 
6 Permission is hereby granted, free of charge, to any person or organization
7 obtaining a copy of the software and accompanying documentation covered by
8 this license the "Software" to use, reproduce, display, distribute,
9 execute, and transmit the Software, and to prepare derivative works of the
10 Software, and to permit third-parties to whom the Software is furnished to
11 do so, all subject to the following:
12 
13 The copyright notices in the Software and this entire statement, including
14 the above license grant, this restriction and the following disclaimer,
15 must be included in all copies of the Software, in whole or in part, and
16 all derivative works of the Software, unless such copies or derivative
17 works are solely in the form of machine-executable object code generated by
18 a source language processor.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 DEALINGS IN THE SOFTWARE.
27 */
28 
29 module anchovy.graphics.cameracontroller;
30 
31 import anchovy.graphics;
32 import dlib.math.vector;
33 
34 abstract class CameraController
35 {
36 	this(){};
37 	this(Camera cam){ _camera = cam; }
38 	
39 	
40 	@property{	
41 		Vector3f 	position();
42 		void	position(Vector3f);
43 		
44 		Vector3f	target();
45 		void	target(Vector3f);
46 		
47 		Vector3f	up();
48 		void	up(Vector3f);
49 		
50 		/++
51 		 + Returns current controller sensivity.
52 		 + 
53 		 + Returns: Current controller sensivity.
54 		 + 
55 		 + Examples:
56 		 + --------------------
57 		 + float CurrentSensivity = camControl.sensivity;
58 		 + --------------------
59 		 +/
60 		float sensivity(){ return _sensivity; }
61 		
62 		/++
63 		 + Sets new rotation sensivity.
64 		 + Must be greater then zero.
65 		 + 
66 		 + Examples:
67 		 + --------------------
68 		 + camControl.sensivity( 100500.0f );
69 		 + --------------------
70 		 +/
71 		void sensivity(float newSensivity){
72 			if(newSensivity>0){
73 				_sensivity = newSensivity;	
74 			}
75 		}
76 		
77 		Camera camera(){ return _camera; }
78 	}
79 	
80 protected
81 		Camera _camera;
82 		float _sensivity = 1.0f;
83 	
84 }
85