Vertex attribute storage class. For use in meshes
Attribute will be used like this, when there is more then 1 attribute presented
glVertexAttribPointer(location, elementNum, elementType, normalized, elementNum*elementSize, cast(void*)offset);
or like this, when there is only one attribute in the mesh
glVertexAttribPointer(location, elementNum, elementType, normalized, 0, null);
number of
in bytes
GL_FLOAT etc
offset from the begining of buffer
See Implementation
Vertex attribute storage class. For use in meshes
Attribute will be used like this, when there is more then 1 attribute presented
or like this, when there is only one attribute in the mesh